Structure to hold a 3-D floating point vector (i.e., x/y/z components)
More...
#include <vector_3_f.hpp>
|
| Vector3f (float x, float y, float z) |
| Create a 3-D floating point vector from three floating point components. More...
|
|
float | getX () const |
| Returns the X component of the vector. More...
|
|
float | getY () const |
| Returns the Y component of the vector. More...
|
|
float | getZ () const |
| Returns the Z component of the vector. More...
|
|
Structure to hold a 3-D floating point vector (i.e., x/y/z components)
◆ Vector3f()
hebi::Vector3f::Vector3f |
( |
float |
x, |
|
|
float |
y, |
|
|
float |
z |
|
) |
| |
|
inline |
Create a 3-D floating point vector from three floating point components.
◆ getX()
float hebi::Vector3f::getX |
( |
| ) |
const |
|
inline |
Returns the X component of the vector.
◆ getY()
float hebi::Vector3f::getY |
( |
| ) |
const |
|
inline |
Returns the Y component of the vector.
◆ getZ()
float hebi::Vector3f::getZ |
( |
| ) |
const |
|
inline |
Returns the Z component of the vector.
The documentation for this struct was generated from the following file: