12 Vector3f(
float x,
float y,
float z) : x_(x), y_(y), z_(z) {}
14 #ifndef DOXYGEN_OMIT_INTERNAL 15 Vector3f(
const HebiVector3f& src) : x_(src.x), y_(src.y), z_(src.z) {}
18 #endif // DOXYGEN_OMIT_INTERNAL 21 float getX()
const {
return x_; }
23 float getY()
const {
return y_; }
25 float getZ()
const {
return z_; }
Structure to hold a 3-D floating point vector (i.e., x/y/z components)
Definition: vector_3_f.hpp:8
float getZ() const
Returns the Z component of the vector.
Definition: vector_3_f.hpp:25
float getX() const
Returns the X component of the vector.
Definition: vector_3_f.hpp:21
float getY() const
Returns the Y component of the vector.
Definition: vector_3_f.hpp:23
Vector3f(float x, float y, float z)
Create a 3-D floating point vector from three floating point components.
Definition: vector_3_f.hpp:12