Structure to hold a 3-D floating point vector (i.e., x/y/z components)
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#include <vector_3_f.hpp>
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| | Vector3f (float x, float y, float z) |
| | Create a 3-D floating point vector from three floating point components. More...
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| float | getX () const |
| | Returns the X component of the vector. More...
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| float | getY () const |
| | Returns the Y component of the vector. More...
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| float | getZ () const |
| | Returns the Z component of the vector. More...
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Structure to hold a 3-D floating point vector (i.e., x/y/z components)
| hebi::Vector3f::Vector3f |
( |
float |
x, |
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float |
y, |
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float |
z |
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) |
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inline |
Create a 3-D floating point vector from three floating point components.
| float hebi::Vector3f::getX |
( |
| ) |
const |
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inline |
Returns the X component of the vector.
| float hebi::Vector3f::getY |
( |
| ) |
const |
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inline |
Returns the Y component of the vector.
| float hebi::Vector3f::getZ |
( |
| ) |
const |
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inline |
Returns the Z component of the vector.
The documentation for this struct was generated from the following file: